We were challenged to redesign a component of a children's game Elefun. We aim to accomplish this through the use of rapid prototyping methods.
The project will be broken down into two phases:
1). We will attempt to recreate a functioning model of the base
2). We will change the game by giving it more dimensions
make circular base--must seperate fan from butterflies so they don't get caught in the fan (maybe some sort of mesh).
find good material for the trunk
Create different levels--make fan change speed
Make it move? like a rumba
find an easier way to clean up
In our third iteration of the trunk, We managed to get a larger fan to work. We used a foamcore box approx. 3" X 3" to hold the fan. The idea was that although the bigger fan had the same power, it had more surface area, therefore it could possibly be more powerful/efficient.
By the end of the day we decided that we would just recreate the Elefun game by incorporating all three trunks.
Building Elefun was an interesting experience. It was fun and exciting building a children’s game, but we came across many issues that also made it difficult and frustrating. For example, getting the confetti (the “butterflies”) to stop getting caught in the fan was a nightmare. When we first tried using the yellow mesh, the confetti kept getting caught on the mesh or somehow getting under the mesh, making it difficult to get the butterflies to come out of the trunk we had constructed. After many design iterations, we finally got the smaller trunks to function with a different type of mesh. However, the large trunk was still an issue since we did not have a large enough piece of the different mesh. Overall, building Elefun was a good experience in learning how to overcome unforeseen problems. There were many complications and frustrations—the fan not being strong enough, the butterflies not coming out, the trunks not allowing the fan to get enough air, etc.—however, it was a valuable experience that has only helped me learn how to problem solve better.
I found this an interesting experience. Unfortunately, it seemed that our project was limited by the available hardware. If we had a more powerful fan many of the mechanical problems we had would have been taken care of and perhaps we could have focused more on the electronic side of the project.
If we had extra time to work on the electronics, I think we could have added some kind of element where the elephant could move around, or we could have programmed the three elephants to shoot confetti at different times.
Looking back now I think we could have just made due with what we had and just focused a little more on the electronics. The fans wouldn't have been very exciting and we probably wouldn't have had elephant models, but it would have been sufficient for the proof of concept for more Elefun game modes.